The Nigerian Mvies

The Nigerian Mvies
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Tuesday 31 March 2015

Why Is Music Necessary For Game Design Majors?

By Jennifer Marie Anderson


There are several elements to be had when it comes to game design, music being amongst the most important. In fact, I am sure that many students, in this field, can tell you all about how this element is so commonplace in this day and age. With that said, there is still the idea of why, exactly, music is so necessary for this type of work to be fulfilled. For those who are hungry for knowledge, as far as art is concerned, here are a few points to make note of.

If you want to talk about how music plays into the game design, you have to look at how it gains someone's attention. For example, if a soundtrack is composed for a lengthy roleplaying game, chances are that it'll have a grand feeling, as if a greater destiny awaits. However, it's just as easy to assume that a game in the horror genre will possess an air of tension. Simply put, music is tailored to fit any scenario and it's better because of this factor.

Music should also be created in a way that doesn't detract from the overall experience a game has to offer. The main reason for this - and I am sure that many others can agree - has to do with the fact that some bits of music can drone on a player's mind. After an hour or so has done by, you may be wishing for a change in audio. Fortunately, many composers have recognize this and there are some examples of this which stand out more than others.

One of the most effective video game composers, in my view, is a man by the name of Koji Kondo. For those who do not know, he was the composer behind a number of video games, amongst the most popular being the "Legend of Zelda" series. In fact, he purposely created music so that he could listen to it, giving himself an hour or so before he decided whether or not the music annoyed him. It was a strong strategy which ultimately resulted in equally strong soundtracks for games he helped with.

To put it simply, music is always going to have a place in game design. It's just a matter of how well it's composed, which is what the aforementioned talking points have been able to cover. Without music, it's easy to see that most video games will fall flat, since audio has the potential to create some of the most engaging atmospheres imaginable. Without this element, it's easy to see why the efforts of those in game design may not be as strong.




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